Of Daggers and Dreams - Season One: Sharn
Tall, rugged, and good humoured soldier of fortune
He’s a likeable guy, for a Half-orc. You met him in The Oaken Boar over breakfast, laughing and joking about the treasure hunting business amid the smells of rich coffee and frying sausages. The swarthy and chiseled soldier thinks Deneith is just as big a pain in the ass as you do, and such enmities make fast friends. He is open about his quest: to find the fabled Orb of Merrix D’Cannith, somewhere deep in Xen’Drik. He likes that you’re after the same prize; it’s a challenge he appreciates, and he makes you a wager. Drawing a crude map on a slip of coffee-stained parchment, he gives you “a fighting chance. Follow the map”, he says, “and you’ll find someone who can give you the same information I got. Just tell them I sent you.” It’s a good start, more of a start than you had before. You left the table and headed to your rooms, dead tired and weary at the thought of such a journey and Hardan watched you leave. There was a ship waiting for him in the harbour, a hard road ahead. He means you no ill will, but he can’t say the same for The Lost Continent. That land has a mind of its own. The Half-orc swung his sword over his shoulder, chewing the last sausage as he strolled out the door. He and Xen’Drik are old friends, in an always-trying-to-kill-each-other sort of way. Time for another reunion.